Custom shaders
A guide to writing GLSL fragment shaders in the RasterLab studio: the inputs every shader gets, declaring uniforms that turn into sliders, built-in helper functions such as noise and colour conversion, and step-by-step examples.
A guide to writing GLSL fragment shaders in the RasterLab studio: the inputs every shader gets, declaring uniforms that turn into sliders, built-in helper functions such as noise and colour conversion, and step-by-step examples.